![]() ![]() To mark the grid on-site, gather an assistant, tape measures (both a 25’ and a 100’), chalk line and 1/2” masking tape. Transferring the design to your actual haunt space is fairly easy after it has been designed on paper. You can bracket the walls to floor if you prefer. Carpet is an important piece of the Triangular Grid System, because it helps hold the bottom of the panels in place. The first set on-site is to lay carpet down under the attraction. Once you have the full layout drawn up, you are ready to transfer the drawing to full scale. Long straight hallways tend to be unstable during installation, and because the more twists and turns in the pathway, the better. Try not to have more than three panels in a straight line in the design. Sometimes wasted space, these “dead” triangles can be used for security to get out of the way of patrons, to display props, or as emergency exits. You’ll notice very quickly into the design of your haunt that there tend to be “dead” triangles that do not fit in the walkway or in a room. Then arrange the rooms in the attraction area and draw hallways to connect the rooms. Set the props or furniture onto the grid so that the entrance, exit and pathway through the room function best for the scare. They tend to be hexagonal, elongated hexagonal, or the shape of superman’s logo. ![]() The “rooms” of a triangular grid attraction are not square due to the angles of the grid. Use isometric graph paper to sketch out each room plan. The room concepts must be created before being placed into the floor plan. Taking a lesson from Architectural design, “Form ever follows function,” haunt room designs should be designed from the scare outward. ![]()
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