![]() The game can be challenging-which I enjoyed-but the difficulty setting can be lowered or raised at any time depending on your preference. There is also plenty of help on the web, especially on the developer's site, if a quest has you stumped-and some of the side quests occasionally will. Bottom line, if you like some challenge and an amazing amount of content, you won't regret getting this game! Avadon, by the same developer, is also excellent IMHO. I hope more users support this developer, so they develop additional titles. ![]() I loved Escape From The Pit, which was apparently revamped for iOS instead of just ported. It had clear skill trees and switched scale between outdoor and indoor maps just like old school D&D campaigns. The world and overview maps looked quite nice. In this game the skills are all "mystery meat," with completely secret dependencies. ![]() It uses the same scale indoors and out, so towns are now just a corridor away from each other and the world feels a lot less epic. The world and overview maps are pretty crude, forcing you to "hover" with your finger and look down in a scrolling box to see the label text. Crucial information (such as characters being debilitated by hunger) is shown only by a passing line of text in that box - no icon or anything in the actual character info. ![]() And a crash can corrupt the current saved game file, requiring you to use iExplore on your computer to delete it to get the game working again. That said, there are hundreds of hours of play with complex story lines and combats - well worth the purchase price."Ooh they don't make RPGs liked they used to," grumps an imaginary person I've created for the sole purpose of illustrating a sentiment I've heard around. The thing is, Imaginary Person, they do make 'em like they used to. ![]()
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